The Conversation Show is a collective exhibition based on exchanges, interactions, and emotions focusing on the idea of reciprocity in design. It investigates the singular, true, and deep relationship shared by two (or more) people in the process of thinking and working together. The exhibition showcases the creative results of these distinctive and exceptional exchanges.
Working in a group requires mutual respect as well as personal confidence. Mutual support during a group process can help it materialize, and in some cases even improve the final outcome. The theme of duality/plurality and creation as a collective effort is the starting point for this exhibition, which deals with design, human behavior, and intellectual collaboration. The internationally renowned design studios, BCXSY, mischer'traxler, Reddish, Snarkitecture, and Zaven, have analyzed and interpreted their relationships, as well as the different stages of the process of designing together.
The five "conversation pieces" were produced without imposing any limitations on the designers, who were asked to reflect upon and to symbolically represent how their ideas came together. Using a format of their own choosing, they were invited to show how they experienced the process of collaboration. The exhibition is the result of this experimental process.
The exhibition consists of multiple layers: first, it is a show about the designers' conversations with each other. It is this dialogic dimension that gave rise to the idea of recording their voices in a film, directed by Francesca Molteni, which captures the actual, dynamic process, better than a description of it could in a printed catalogue. In each exhibit, the designers share their creative process and approach, making the effort to capture them with a single gesture. Some of the projects are also meant to interact with the audience, asking viewers to immerse themselves in the creative process. The designers converse among themselves, while also talking to us. In the words of the designer and theorist Victor Papenak: "The only important thing about design is how it relates to people."
Genetic Dialogue: Juany Mukmel and Talia Mukmel | Curator: Rona ZingerThis exhibition presents the body of work of Juany and Talia, a mother and daughter, both of whom are designers. They do not work together, at least not explicitly or consciously, but the connection between their works is evident in the technique, language and devotion to material. At times the boundaries are blurred and the process of one seems to develop into the project of the other. At other times, it is possible to see how the difference in age influences their adoption of different technical and technological approaches, which have implications on the rate of production, the durability of the product, and its contemporaneity on one hand and retrospectivity on the other. The field of occupational genetics relates to professional tendencies and personal traits of activity which often run through generations. The exhibition will examine how professional inheritance and the genetic-creative urge are expressed in the work of Juany and Talia, who are part of a multi-generational family of artists.
Forms of Smiles | Curator: Adi Hamer Yacobi
How do you sharpen a carrot? Who are Morris the Donkey and Moby the Whale? In the world of the design firm Monkey Business every twig is a sabre in a bold game of knights, every elephant is a coin bank, and every wine bottle cork can become a pre-historic dinosaur. These popular gift products offer an unexpected encounter with rare polar bears inside a freezer or a charming acrobatic performance on a clothesline. Using a humorous approach to everyday objects, the designers breathe life and bring a smile into our daily routines.
Monkey Business has an important role in the world of design-for global consumers and local designers alike. Since it was founded by Oded Friedland in 1994, the company has introduced into the local and international market over 100 items all designed by Israeli designers with whose help "despair becomes a bit more comfortable," cheerful and amusing.
The exhibition will present the stories of 17 products, giving a deeper look into the development process from the concept stage to hand-crafted models, ideas that didn't make it and up to the final product and packaging. Many of the stories present the evolution of multi-product series and families all based on ongoing dialogues among designers, producers, suppliers, illustrators, distributors and other professionals who influence the design process.