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Magazine > Design Lab - Introduction

Twice a year the Design Lab at Design Museum Holon hosts students and teachers from design academies in Israel for a semester of studying, experiencing, and joint thinking.

Every week, in a large-windowed space with a sunny balcony, the students meet the Museum, visitors, international curators, creators, and designers, and especially one another for a semester of design. We at the Museum consider the opportunity to host young students a wonderful way to talk about design in the making. It is an opportunity to learn and teach tools, expose thinking about the way and the end product, about the considerations and thinking that accompany young and veteran designers alike in a work process that sometimes seems unfathomable to the onlooker.
Visitors are invited to follow what is being done in the Lab on this blog and, of course, to come and visit on weekends, meet the students, and learn something new about design.

From the beginning of November, the Lab is hosting Shachar Geiger, Luka Or and students from the Interaction Lab at Holon Institute of Technology (HIT) for three months of activity and study in the Lab space.

IDHO - Interaction Design Hands On

New technologies and products change the way we work, spend our leisure time, and form connections. Designing and building new interactive products requires knowledge of human behavior, of form and material, and of new technologies.

Like other materials, the material called ‘interaction' - the dialogue between man and object that incorporates technology - has to be investigated and understood. Inquiry, as we know, requires first-hand experience. In the spirit of this prevailing trend in the world, the course facilitates the creation of interactive objects, and is all about experiencing and exploring: Interaction Design - Hands On.

The course teaches and facilitates the creation of working interactive objects; creation that combines designing an object and its behavior. The general approach is one of practice and trial and error, and the products - interactive projects that enable first-hand experience.

In each semester the course focuses on a primary subject: in this semester, under the title IDHO Extreme, we will focus on investigating the core of interaction, the essence of man-object dialogue, by pinpointing our reference on the limitations imposed on products in the real world - functionality, purpose, efficiency, and so forth.

The aim of the course is to allow students with different points of view and skills and from different disciplines to contend together with new subjects and arrive at outcomes they could not have arrived at on their own. Work on the projects is carried out in mixed teams of students from the different departments at HIT - Industrial Design, Electrical and Electronic Engineering, Visual Communications Design, and Instructional Systems Technologies.

Multidisciplinarity
Since designing an interactive experience requires a correct combination of concept, form, and behavior, the different abilities of the students from the different disciplines enables them to achieve high performance levels in all three aspects.

A New Prototype Every Week
From the very first class and up to the end of the course, thought and planning processes are attended by experimenting in the field. The course uses rapid prototyping kits for fast development of working prototypes, which enables ideas to be tested with relative ease.

Tinkering and Reusing, the Community, and the Open Code World
The course demonstrates to the students, through experiencing, the possibilities inherent in using parts of existing electronic and mechanical products (usually broken down) to achieve a particular behavior in a new product.
The students are exposed to the extensive activity of people all over the world who take things apart and reassemble them (the Maker community), and learn to use existing knowledge in the community and refine it for their own uses.

Previous Projects in the Course

 

For further information on the Sushi Samorai project >>

For further information on the Amusity - Musical Coffee Table project >>

Archive

- Introduction

- Lesson 1

- Lesson 2

- Lesson 3

- Lesson 4

- Lesson 5

- Lesson 6

- Lesson 7

- Lesson 8

- Lesson 9

- Lesson 10

- Lesson 11

- Lesson 12

- Final Lesson

 
 
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