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Magazine > Lesson #12

Lesson 12 - 17/01/2012

Final Preparations

Last week we had our intermediate submissions of three ball-inspired interactions. Next week will be our final lesson and our end-of-course submissions. Each group chose one interaction of the three they presented last week to develop further:

Jenny, Shay, Osher, Itay - Hot Air Balloon
Roni, Shahar, Shmulik - Musical Bouncing Surface
Dana, Doron, Geva, Aviad - Musical Note Ball
Dina, Omer, David - Spinning Head

After the final submission next week, we'll have about two weeks to prepare the Lab at the Museum, our interactions, and ourselves for an exhibition presenting the varied products of the course. The exhibition will be open until the close of the Decode exhibition at the Museum in March. In order to organize the exhibition, we split into teams, divide functions and responsibilities, and take a few deep breaths. After a talk about the final submission, the exhibition, and other animals, the groups meet individually with our instructors, Luka and Shachar.

Memento

Since there's not much new to report since last week, it's a wonderful opportunity to conduct a nostalgic post-the-best-of-flashback-of what we experienced in the course that has almost totally preoccupied us during the last three months.

Lesson 1 - What is Interaction?

Design Lab | Interactive Design | HIT

At first we didn't know what had hit us. We talked about other people's interactions. We got to know the Lab, the instructors, and one another. A short lesson on electronics, and we jumped straight into the water for our first exercise in pairs.

Lesson 2 - Mutilating Keyboards and Developing Interactions

Design Lab | Interactive Design | HIT

The pairs presented their first submissions. We learned to take a keyboard apart and what to do with it. We were introduced to our first programming tool, Processing. Then, right back into the water with an assignment to develop and refine our interactions.

Lesson 3 - "An Hour Ago It Worked!"

Design Lab | Interactive Design | HIT

Our second submissions and a close encounter with Murphy's Law, according to which "anything that can go wrong will go wrong", or in its local version: "An hour ago it worked!" Despite the technical glitches, an exciting submission of many good and delightful ideas. We got to know the Phidgets sensors and the Max programming environment. We split into groups and started working on the "Motion" exercise.

Lesson 4 - Motion Prototypes

Designing interactions starts from the end, so each group presented a video prototype of its interaction - video demonstrations of what the interaction will look like when it's finished. These prototypes helped us to understand the interaction even before we started contending with its physical implementation.

Lesson 5 - Motion Designs

Design Lab | Interactive Design | HIT

After intensive work and a lot of motion, we submitted our motion interactions. The groups learned from the previous stage, developed and modified the interactions, and submitted them in operational condition (more or less). We were taken by surprise and given another week to make final improvements before the conclusion of the exercise.

Lesson 6 - Motion Done

Design Lab | Interactive Design | HIT

Final submission of the motion interaction. We were introduced to the Arduino components, and assigned a new exercise on the subject of sound.

Lesson 7 - Can You Hear Me?

Design Lab | Interactive Design | HIT

Like any complex project, we also began the sound exercise with video prototypes. Each group engaged in an original approach to a different type of sound. After presenting the projects, we had a lesson on the Max development environment in the world of recording studios.

Lesson 8 - Hear Here

In this lesson we submitted our sound interactions and heard a lecture by Michal Rinott about her sonic project. As with the end of every new project, we were split into new groups and sent off to think about the next and final project: a ball-inspired interaction.

Lesson 9 - Balls

For this lesson, each group brought at least five ideas for ball-inspired interactions, demonstrated by means of video. The ideas were very varied and served as a good point of departure for our end-of-course projects.

Lesson 10 - 3 Balls

The five ideas we presented the previous week were reduced to three leading ideas, and we brought sketches of them to demonstrate our interactions before the whole class.

Lesson 11 - Working Balls

Design Lab | Interactive Design | HIT

We continued developing the three interactions we chose, and presented them in as operational condition as possible before making the final selection on which we continued working as our final projects. The Saturday after this lesson, visitors to the Museum voted on their favorite projects and provided each group with input to help them decide.

Sic Transit

Thus three months have elapsed, a lot of electric wires, batteries, sensors, and hot glue. Next week we make our final submission, mount an exhibition, and say goodbye.

Until next time...

Written by David Kantor
Photographs by Itay Kurgan and Omer Ben-Naim

Archive

- Introduction

- Lesson 1

- Lesson 2

- Lesson 3

- Lesson 4

- Lesson 5

- Lesson 6

- Lesson 7

- Lesson 8

- Lesson 9

- Lesson 10

- Lesson 11

- Lesson 12

- Final Lesson

 
 
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